new(x:Float, y:Float, options:Array<ContextOption>, callback:Int ‑> Void)
bg:SpliceSprite
contextCamera:FlxCamera
@:value([])contextOptions:Array<ContextOption> = []
@:value([])selectionBGs:Array<FlxSprite> = []
@:value([])texts:Array<WindowText> = []
callback:Int ‑> Void
@:value(FlxPoint.get(0, 0))scrollFactor:FlxPoint = FlxPoint.get(0, 0)
@:value(true)updateScrolls:Bool = true
@:value(0)x:Float = 0
@:value(0)y:Float = 0
updateAnchor(x:Float, y:Float, ?cameras:Array<FlxCamera>):Void