Constructor

new(?X:Float, ?Y:Float, ?SimpleGraphic:Null<FlxGraphicAsset>)

Variables

@:value(false)cpu:Bool = false

@:value([])read onlylastDrawCameras:Array<FlxCamera> = []

@:value(-5000)lastHit:Float = -5000

@:value(null)noteAngle:Null<Float> = null

@:value(null)scrollSpeed:Null<Float> = null

Methods

getAnim():Null<String>

getNotesAngle(?note:Note):Null<Float>

getScrollSpeed(?note:Note):Null<Float>

@:value({ force : true })playAnim(anim:String, force:Bool = true):Void

press(time:Float):Void

updatePlayerInput(pressed:Bool, justPressed:Bool, justReleased:Bool):Void

updateSustain(daNote:Note):Void