Constructor

new(animName:String, force:Bool, reverse:Bool, startingFrame:Int, context:PlayAnimContext)

Variables

animName:String

Name of the animation that's going to be played.

context:PlayAnimContext

Context of the animation

force:Bool

Whenever the animation will be forced or not.

reverse:Bool

Whenever the animation will play in reverse or not

@:value(0)startingFrame:Int = 0

The frame at which the animation will start playing

Inherited Variables

Defined by CancellableEvent

@:value({ })data:Dynamic = { }

Additional data if used in scripts

Inherited Methods

Defined by CancellableEvent

@:value({ c : false })preventDefault(c:Bool = false):Void

Prevents default action from occuring.

Parameters:

c

Whenever the scripts following this one should be called or not. (Defaults to true)

toString():String

Returns a string representation of the event, in this format: [CancellableEvent] [CancellableEvent (Cancelled)]

Returns:

String