new()
@:value(DREAMY)effectType:WiggleEffectType = DREAMY
@:value(new WiggleShader())read onlyshader:WiggleShader = new WiggleShader()
@:value(0)waveAmplitude:Float = 0
@:value(0)waveFrequency:Float = 0
@:value(0)waveSpeed:Float = 0
update(elapsed:Float):Void