- funkin
- cutscenes
- debug
- desktop
- editors
- game
- github
- interfaces
- macros
- menus
- credits
- FreeplayJSON - funkin.menus
- FreeplaySong - funkin.menus
- FreeplaySonglist - funkin.menus
- FreeplayState - funkin.menus
- GitarooPause - funkin.menus
- IntroText - funkin.menus
- MainMenuState - funkin.menus
- MenuCharacter - funkin.menus
- MenuCharacterSprite - funkin.menus
- MenuItem - funkin.menus
- ModSwitchMenu - funkin.menus
- PauseSubState - funkin.menus
- SongMetadata - funkin.menus
- StoryMenuState - funkin.menus
- TitleState - funkin.menus
- TitleStateImage - funkin.menus
- WeekData - funkin.menus
- WeekSong - funkin.menus
- mods
- multitasking
- options
- scripting
- events
- CamMoveEvent - funkin.scripting.events
- CancellableEvent - funkin.scripting.events
- CountdownEvent - funkin.scripting.events
- DanceEvent - funkin.scripting.events
- DirectionAnimEvent - funkin.scripting.events
- InputSystemEvent - funkin.scripting.events
- MenuChangeEvent - funkin.scripting.events
- NameEvent - funkin.scripting.events
- NoteCreationEvent - funkin.scripting.events
- NoteHitEvent - funkin.scripting.events
- NoteUpdateEvent - funkin.scripting.events
- PauseCreationEvent - funkin.scripting.events
- PlayAnimContext - funkin.scripting.events
- PlayAnimEvent - funkin.scripting.events
- PointEvent - funkin.scripting.events
- RatingUpdateEvent - funkin.scripting.events
- ResizeEvent - funkin.scripting.events
- SimpleNoteEvent - funkin.scripting.events
- StateEvent - funkin.scripting.events
- StrumCreationEvent - funkin.scripting.events
- WeekSelectEvent - funkin.scripting.events
- DummyScript - funkin.scripting
- GlobalScript - funkin.scripting
- HScript - funkin.scripting
- ModState - funkin.scripting
- ModSubState - funkin.scripting
- Script - funkin.scripting
- ScriptPack - funkin.scripting
- events
- shaders
- system
- Action - funkin.system
- AnimData - funkin.system
- AssetsLibraryList - funkin.system
- BPMChangeEvent - funkin.system
- Conductor - funkin.system
- Control - funkin.system
- Controls - funkin.system
- CoolUtil - funkin.system
- CrashHandler - funkin.system
- Device - funkin.system
- DiscordClient - funkin.system
- ErrorCode - funkin.system
- FramerateField - funkin.system
- IniUtils - funkin.system
- KeyboardScheme - funkin.system
- Level - funkin.system
- LogText - funkin.system
- Logs - funkin.system
- Main - funkin.system
- MarkdownUtil - funkin.system
- MusicBeatGroup - funkin.system
- MusicBeatState - funkin.system
- MusicBeatSubstate - funkin.system
- Paths - funkin.system
- PlayingSound - funkin.system
- Section - funkin.system
- Song - funkin.system
- StrNameLabel - funkin.system
- SwagSection - funkin.system
- SwagSong - funkin.system
- XMLAnimType - funkin.system
- XMLSprite - funkin.system
- XMLUtil - funkin.system
- ZipProgress - funkin.system
- ZipReader - funkin.system
- ZipUtils - funkin.system
- ZipWriter - funkin.system
- ui
- updating
- windows
- scripting
class VideoCutscene
package funkin.cutscenes
extends Cutscene › MusicBeatSubstate
@:directlyUsed@:build(hscript.UsingHandler.build())Constructor
Methods
Inherited Variables
Defined by MusicBeatSubstate
stateScript:Script
Current injected script attached to the state. To add one, create a file at path "data/states/stateName" (ex: "data/states/PauseMenuSubstate.hx")
Inherited Methods
Defined by Cutscene
Defined by MusicBeatSubstate
@:value({ fpsSensitive : false })lerp(v1:Float, v2:Float, ratio:Float, fpsSensitive:Bool = false):Float
Shortcut to FlxMath.lerp
or CoolUtil.lerp
, depending on fpsSensitive
Parameters:
v1 | Value 1 |
---|---|
v2 | Value 2 |
ratio | Ratio |
fpsSensitive | Whenever the ratio should not be adjusted to run at the same speed independant of framerate. |