Constructor
Variables
accuracy:Null<Float>
Accuracy gained from pressing this note. From 0 to 1. null means no accuracy is gained.
healthGain:Float
The amount of health that'll be gained from pressing that note. If called from onPlayerMiss
, the value will be negative.
Methods
preventLastSustainHit():Void
Prevents the sustain tail (the last one) from being automatically hit when the sustain before it is hit.
preventVocalsMute():Void
Prevents the vocals volume from being muted in case its a parameter of onPlayerMiss