@:value(0)@:keepstaticchangeID:Int = 0
@:value([])@:keepstaticgameThreads:Array<Thread> = []
@:keepstaticinstance:Main
@:keepstaticexecAsync(func:() ‑> Void):Void
@:keepstaticinitTransition():Void
@:keepstaticmain():Void
@:keepstaticrefreshAssets():Void
@:keepnew()
@:keeploadGameSettings():Void