funkin.system

..
Action

AnimData

AssetsLibraryList

BPMChangeEvent

... @author

Conductor

Control

Since, in many cases multiple actions should use similar keys, we don't want the rebinding UI to list every action. ActionBinders are what the user percieves as an input so, for instance, they can't set jump-press and jump-release to different keys.

Controls

A list of actions that a player would invoke via some input device. Uses FlxActions to funnel various inputs to a single action.

CoolUtil

CrashHandler

Device

DiscordClient

ErrorCode

FramerateField

IniUtils

DOESNT SUPPORT CATEGORIES YET!!

KeyboardScheme

Level

LogText

Logs

Main

MarkdownUtil

MusicBeatGroup

MusicBeatState

MusicBeatSubstate

Paths

PlayingSound

Section

Song

StrNameLabel

SwagSection

SwagSong

XMLAnimType

XMLSprite

XMLUtil

Class made to make XML parsing easier.

ZipProgress

ZipReader

ZipUtils

ZipWriter