new()
bg:FlxSprite
@:value(-1)curSelected:Int = -1
descBG:FlxSprite
descDrop:FlxBackdrop
@:value(35)descSpeed:Float = 35
descText:FunkinText
@:value([])options:Array<OptionType> = []
@:value(FlxPoint.get(0, 0))scrollDest:FlxPoint = FlxPoint.get(0, 0)
@:value(false)cancelConductorUpdate:Bool = false
Whenever the Conductor auto update should be enabled or not.
read onlycontrols:Controls
Game Controls.
read onlycurBeat:Int
Current beat
read onlycurBeatFloat:Float
Current beat, as a Float (ex: 1.24, instead of 1)
Float
read onlycurStep:Int
Current step
read onlycurStepFloat:Float
Current step, as a Float (ex: 4.94, instead of 4)
parentWindow:StateWindow
@:value(null)scriptName:String = null
@:value(true)scriptsAllowed:Bool = true
read onlysongPos:Float
Current song position (in milliseconds).
stateScript:Script
Current injected script attached to the state. To add one, create a file at path "data/states/stateName" (ex: data/states/FreeplayState)
changeSelection(change:Int):Void
exit():Void
updateDesc():Void
updateDescText(text:String):Void
call(name:String, ?args:Array<Dynamic>, ?defaultVal:Dynamic):Dynamic
event<T>(name:String, event:T):T
@:value({ fpsSensitive : false })lerp(v1:Float, v2:Float, ratio:Float, fpsSensitive:Bool = false):Float
Shortcut to FlxMath.lerp or CoolUtil.lerp, depending on fpsSensitive
FlxMath.lerp
CoolUtil.lerp
fpsSensitive
Parameters:
v1
Value 1
v2
Value 2
ratio
Ratio
Whenever the ratio should not be adjusted to run at the same speed independant of framerate.
openSubState(subState:FlxSubState):Void
SCRIPTING STUFF