class MusicBeatState
package funkin.system
extends FlxUIState
implements IBeatReceiver
extended by DesktopMain, CharacterEditor, ChartingState, PlayState, CreditsCodename, FreeplayState, GitarooPause, MainMenuState, StoryMenuState, TitleState, OptionsMenu, OptionsScreen, ModState, UpdateAvailableScreen, UpdateScreen
Constructor
Variables
stateScript:Script
Current injected script attached to the state. To add one, create a file at path "data/states/stateName" (ex: data/states/FreeplayState)
Methods
lerp(v1:Float, v2:Float, ratio:Float, fpsSensitive:Bool = false):Float
Shortcut to FlxMath.lerp
or CoolUtil.lerp
, depending on fpsSensitive
Parameters:
v1 | Value 1 |
---|---|
v2 | Value 2 |
ratio | Ratio |
fpsSensitive | Whenever the ratio should not be adjusted to run at the same speed independant of framerate. |