new(check:UpdateCheckCallback)
bg:FlxSprite
changeLogText:FunkinText
check:UpdateCheckCallback
installButton:FunkinText
@:value(true)installSelected:Bool = true
optionsBG:FlxSprite
skipButton:FunkinText
title:Alphabet
versionCheckBG:FlxSprite
versionDifferenceLabel:FunkinText
changeSelection():Void
select():Void
@:value(false)cancelConductorUpdate:Bool = false
Whenever the Conductor auto update should be enabled or not.
read onlycontrols:Controls
Game Controls.
read onlycurBeat:Int
Current beat
read onlycurBeatFloat:Float
Current beat, as a Float (ex: 1.24, instead of 1)
Float
read onlycurStep:Int
Current step
read onlycurStepFloat:Float
Current step, as a Float (ex: 4.94, instead of 4)
parentWindow:StateWindow
@:value(null)scriptName:String = null
@:value(true)scriptsAllowed:Bool = true
read onlysongPos:Float
Current song position (in milliseconds).
stateScript:Script
Current injected script attached to the state. To add one, create a file at path "data/states/stateName" (ex: data/states/FreeplayState)
call(name:String, ?args:Array<Dynamic>, ?defaultVal:Dynamic):Dynamic
event<T>(name:String, event:T):T
@:value({ fpsSensitive : false })lerp(v1:Float, v2:Float, ratio:Float, fpsSensitive:Bool = false):Float
Shortcut to FlxMath.lerp or CoolUtil.lerp, depending on fpsSensitive
FlxMath.lerp
CoolUtil.lerp
fpsSensitive
Parameters:
v1
Value 1
v2
Value 2
ratio
Ratio
Whenever the ratio should not be adjusted to run at the same speed independant of framerate.
openSubState(subState:FlxSubState):Void
SCRIPTING STUFF