Static variables
Constructor
Variables
accFormat:FlxTextFormat = new FlxTextFormat(0xFF888888, false, false, 0)
Format for the accuracy rating.
camZoomingInterval:Int = 4
Interval of cam zooming (beats). For example: if set to 4, the camera will zoom every 4 beats.
comboRatings:Array<ComboRating> = [new ComboRating(0, "F", 0xFFFF4444), new ComboRating(0.1, "E", 0xFFFF8844), new ComboRating(0.2, "D", 0xFFFFAA44), new ComboRating(0.4, "C", 0xFFFFFF44), new ComboRating(0.6, "B", 0xFFAAFF44), new ComboRating(0.8, "A", 0xFF88FF44), new ComboRating(0.9, "S", 0xFF44FFFF), new ComboRating(1, "S++", 0xFF44FFFF)]
All combo ratings.
introSprites:Array<String> = [null, "game/ready", "game/set", "game/go"]
Array of sprites for the intro.
notes:NoteGroup
Group of all of the notes. Using forEach
on this group will only loop through the first notes.
playCutscenes:Bool = isStoryMode
Whenever the game should play the cutscenes. Defaults to whenever the game is currently in Story Mode or not.
retrySFX:String = "gameOverEnd"
Game Over End SFX, used when retrying. (assets/sounds/gameOverEnd.ogg)
scrollSpeed:Float = 0
Current scroll speed for all strums.
To set a scroll speed for a specific strum, use strum.scrollSpeed
.